Archonius Newbie
Joined: 22 Aug 2005 Posts: 7
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Posted: Aug 25th, 2005 06:49 AM Post subject: Rotating in BITBLT and tickcount |
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Im currently implementing using back buffers and now instead of having a huge form full of tiles im just loading all the files into memory! Ooooo looking gooood!
Now. I've read briefly somewhere about rotating images in BITBLT, but i cant find how to do it. At the moment my ship can rotate at 45 degree angles and does so by simply loading a different image in thats at a different angle. Too simple. Can someone tell me the code for rotation, i cant find it anywhere.
I'm also not fully understanding tickcount. At the moment im just using a timer. Can someone explain what this is in simple terms?
Rob |
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