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Visual Basic Forum for Visual Basic Programmers VB Forum Index » Direct X / Game Programming

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direct x or bitblt for a simple 2d rpg?
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feng(tree)
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Joined: 05 Aug 2005
Posts: 8
Location: bathurst australia

PostPosted: Aug 6th, 2005 10:05 PM    Post subject: direct x or bitblt for a simple 2d rpg? Reply with quote

hi all you lovely visual basic programmers. especially roofrabbit you legend!!

anyway i just wanted to know which is better for doing the graphics in a top down, (phantasy star or original final fantasy style) simple rpg.
direct x or bit blt.
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RoofRabbit
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Joined: 06 Jul 2005
Posts: 95
Location: Lenoir, NC USA

PostPosted: Aug 9th, 2005 10:19 PM    Post subject: Reply with quote

I'm beginning one myself that's basically a SuperTux clone. Where SuperTux only uses a height of 15 tiles, I want to make one that scrolls up/down as well as left/right. Point being, I decided to just use the BitBlt function since it takes less coding and is easier for me to understand. Using DirectX seems to require much more overhead coding.
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